Whitepaper: Inpinity

Version 2.2 – March 2026

1. Introduction

Inpinity is a decentralized gaming ecosystem on Base (Ethereum L2) that merges on-chain ownership, gameplay loops and a long-term plan to bring everything into a UE5 game world.

The ecosystem is already playable through the live web dashboards: MintMapGame and evolves step-by-step into Inpinity City (a persistent upgrade/crafting layer) and later a full Unreal Engine 5 version of the game.

Important: Inpinity migrated away from legacy infrastructure and now focuses on transparent, verifiable contracts and community-first development. Always verify addresses and interact through the official website: https://inpinity.online.

2. Project Overview

Project NameInpinity
Token Ticker$INPI
BlockchainBase (Ethereum L2)
Contract Address (NEW)0x232FB12582ac10d5fAd97e9ECa22670e8Ba67d0D
Old Contract (Deprecated)0x15ac8e2c38f0c644123e61011e7113de56038453
Official Websitehttps://inpinity.online
Live Apps Mint · Pyramid Map · Game Dashboard · Staking
Community Twitter: @unxpective
Discord: https://discord.gg/95yj6Eg6
Telegram: https://t.me/+1hl5Ou-pGChhYmUy
DevelopmentGitHub: Xpective

3. The On-Chain Game: Pyramid Blocks, Resources & Combat

The first live module of Inpinity is the Pi-Phi Pyramid: a grid of block NFTs with fixed coordinates (Row/Col). Each block can be minted, revealed to unlock its Pi/Phi digits (rarity), then used for farming, defense, and pirate attacks.

3.1 Core Contracts (Game Module)

ModuleContractAddressWhat it does
Pyramid Blocks (NFT) InpinityNFT 0x277a0D5864293C78d7387C54B48c35D5E9578Ab1 Mint blocks, store position + revealed state, reveal Pi/Phi digits & rarity.
Resources (ERC-1155) ResourceToken 0x71E76a6065197acdd1a4d6B736712F80D1Fd3D8b On-chain balances for resources (Oil, Lemons, Iron, Gold, Platinum, …).
Farming FarmingV3 0xE79445C9ef97B8156BB505D784C0356E54432AD9 Start/Stop farming, claim resources, boosts & accrual engine (current).
Combat / Raids PiratesV3 0xC3544804cea908b8Ac6752B4F47609e1c22DaF5d StartAttack → wait → ExecuteAttack (steal resources).
Defense MercenaryV2 0xFEa09ccA75dbc63cc8053739A61777Bd13fC6Bc2 Hire mercenaries for protection (defense layer).
Partnership Layer PartnershipV2 0xb18323efE4Cc8c36e10D664E287b4e2c82Fe3ad9 Partner blocks (⭐) and special mechanics / future access paths.

3.2 Collections

3.3 Gameplay Loop (Today)

  1. Mint a block at fixed coordinates (Row/Col).
  2. Reveal the block to unlock Pi/Phi digits (rarity).
  3. Farm (V3) to generate ERC-1155 resources.
  4. Protect your block with mercenaries.
  5. Attack other blocks using pirates and execute after cooldown.
  6. Use resources for upgrades and the upcoming Inpinity City layer.

4. Tokenomics

The economic model of Inpinity is designed for long-term growth and stability. The total supply is fixed at 1,000,000,000 (1 billion) $INPI.

4.1 Supply Distribution

CategoryPercentageAmount ($INPI)Description
Liquidity20%200,000,000Locked until 23 October 3033 in a time-lock contract.
Team & Advisors10%100,000,000Vesting: 1-year cliff, then linear over 3 years.
Staking Rewards15%150,000,000Reserved for staking incentives.
Events & Airdrops5%50,000,000For community growth, marketing, and giveaways.
Reserve & Ecosystem50%500,000,000Development, partnerships, strategic initiatives and future liquidity expansions.

4.2 Locks and Transparency

5. Presale & Migration

Inpinity migrated to a new token contract. The presale parameters shown on the main website are: Until March 25, 2026, 20:20 UTC with a rate of 2,000,000 INPI per 1 ETH, minimum 0.01 ETH, maximum 2 ETH per wallet.

Presale contract (verified): 0x0A650932cf2b5EB04ccA16E8836Ec2323C046C6b

6. Utilities: The Power of $INPI

  1. Staking: Stake tokens to earn rewards and participate in ecosystem growth.
  2. Governance (Planned): Vote on upgrades, economy parameters, and new modules.
  3. In-Game Economy: INPI as currency for boosts, upgrades, protection, raids, and later city progression.
  4. Marketplace Utility: Medium for trading NFTs/resources in community marketplaces.
  5. Events & Drops: Access to limited drops, quests, and seasonal systems.
  6. UE5 Integration: Wallet-based identity and ownership bridge into the Unreal game world.

7. Roadmap (Updated): Inpinity City + UE5 Game

The roadmap is structured around two layers: (A) Live Web On-Chain Module (already playable) and (B) The UE5 Game World (expansion layer that uses the same on-chain ownership).

7.1 Roadmap Table

PhaseFocusDeliverables
Now (Web V3) Stabilize & polish the live Pyramid module V3 farming + V3 pirates live in Game/Map, improved UI/UX, clearer economy display, better resource visualization, attack execution clarity, and contract transparency.
Inpinity City (Alpha) Persistent "upgrade/crafting" layer
  • City slots tied to blocks (buildings/upgrades use resources)
  • Resource sinks (upgrade paths that stabilize inflation)
  • Crafting & progression (using ERC-1155 resources)
  • Partner mechanics (⭐ blocks unlock special blueprints / boosts)
Economy Expansion More depth, less "flat farming" Boosts, time-based events, limited drops, seasonal modifiers, balancing passes, and new resource utility (construction, defense, city modules).
UE5 Version (Prototype) Bring the on-chain world into Unreal Engine 5
  • UE5 client prototype that reads ownership (wallet login) + loads player city data
  • Visual representation of blocks/city modules and resources
  • Deterministic "seed/DNA" systems for consistent visuals
UE5 Version (Playable Alpha) Gameplay in 3D (strategy + exploration) City gameplay loop in UE5: build/upgrade, defend, missions/quests, and on-chain sync points (claims, upgrades, raids).
UE5 Version (Multiplayer & Scale) Social + economy scale-out Multiplayer features, shared hubs, trading UX, tournaments/events, performance improvements and long-term content cadence.

7.2 Inpinity City: Design Goals

7.3 UE5 Game: Why Unreal?

8. Ecosystem Partners

9. Team

Xpective – A dedicated team of developers, blockchain enthusiasts, and visionaries who believe that the future of gaming must be decentralized and community-driven.

10. Security and Legal

Version 2.2 – March 2026